House Politics Refined – Landsraad Fixes & Influence Tracking in Patch 1.1.15.0

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While PvE and PvP often take the spotlight in Buy Dune Awakening Items, its most unique system is arguably the Landsraad — a sprawling, faction-based political game where players influence House power, vote on game-altering proposals, and rise through political ranks. In Update 1.1.15.0, Funcom made several quiet but meaningful improvements to this system, addressing player frustrations and making House gameplay more strategic and transparent.

Let’s unpack what changed, and why it matters.


The State of the Landsraad Before the Patch

Despite being a pillar of Dune: Awakening’s identity, the Landsraad system had been suffering from multiple mechanical and visual issues:

  • Vote desyncs: Sometimes votes would not register correctly, or appear to be counted twice.

  • Influence lag: House influence scores often updated hours late, confusing players and undermining campaign planning.

  • UI confusion: Key details like vote timers, motion outcomes, and candidate eligibility were not clearly presented.

  • Ghost proposals: Motions that had been passed or rejected would sometimes still appear in the interface.

In short, politics didn’t feel reliable — and in a system based on trust and strategy, that’s a problem.


What Patch 1.1.15.0 Fixed

The July 7 update made several targeted changes:

1. Vote Registration Stability

Funcom reworked the backend logic for the Landsraad vote-tracking system. Votes now lock in immediately upon submission, and the system provides a confirmation prompt to reduce uncertainty. Players no longer need to re-cast votes or wait for delayed tallies.

2. Influence Sync Fix

House influence values now update in real time across all terminals. This is a major change for House strategists, who previously had to refresh or relog to get accurate numbers.

  • Bonus: Influence shifts are now logged hourly and viewable in the House Reports tab.

3. Improved UI for Proposals

  • Clearer proposal timers.

  • Color-coded results: green for passed, red for failed, gray for ineligible.

  • House backing is now more transparent — you can see who sponsored which motion and which factions supported or blocked it.

These changes may seem cosmetic, but they massively improve usability. Political players can now track the game board like a strategy map rather than relying on Discord spreadsheets.

4. Ghost Proposals Removed

Bugged motions that would linger in the UI or get “stuck” have been cleaned up. This alone restores confidence in the system’s functionality.


Why This Matters for Political Gameplay

These fixes breathe life back into the Landsraad. Here's how:

  • More strategic timing: Now that vote and influence timings are reliable, Houses can schedule push strategies with precision — timing votes to align with territory captures or diplomatic breakthroughs.

  • Faction loyalty is more meaningful: Players are more willing to invest reputation and time in a House when the system reflects that work clearly.

  • Cross-House negotiations improve: With sponsorship transparency, Houses can now call out betrayal — or build alliances — based on clear in-game records.

In essence, the Landsraad now feels like it matters, not just as flavor, but as real, trackable gameplay.


Community Reception

The patch didn’t radically redesign political gameplay, but for players embedded in House management, the response has been overwhelmingly positive:

“Finally, my influence numbers actually match what I earn. This is the first time I feel like my lobbying matters.” – Landsraad Officer, House Atreides

“We coordinated a block on a motion with three allied Houses, and for once the system actually showed it working. That visibility changes everything.” – Fremen faction strategist

There are still calls for deeper mechanical complexity — some want espionage mechanics, bribery systems, or reactive world changes based on passed motions. But this patch provides a stable base to build from.


What Could Come Next?

With these foundational fixes in place, future updates could explore:

  • Motion customization: Letting Houses propose specific laws or trade terms.

  • Faction veto power: High-ranking factions might earn temporary veto abilities, adding drama to each vote.

  • Reputation dynamics: Giving players unique titles or perks for political activity, such as Ambassador roles or spy access.

Funcom has teased some of these on their roadmap, and the community is watching closely.


Final Thoughts

Patch 1.1.15.0 doesn’t reinvent the Landsraad — it stabilizes it. And for a system based on political precision, transparency, and strategy, that’s a vital step forward. For players who’ve dreamed of shaping Arrakis not with a blade, but with influence, this is the patch that makes those dreams viable.

It’s time to call in your favors. The Cheap Dune Awakening Items council is listening.

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